Now that both Forza Motorsport 7 and Gran Turismo Sport have sped onto the market, the unavoidable mud-slinging between the fanbases has begun. One of the biggest debates (aside from the graphics) between the two titles is which one offers the most authentic racing experience. One factor that makes this comparison a bit complicated is that Forza has a massive vehicle roster of over 700, whereas GT Sport comes in with a modest car count of 162. With such a huge disparity between the number of cars in each title, the question comes must be asked—which is better, quality or quantity?
FORZA MOTORSPORT 7’s MASSIVE COLLECTION
Let’s start with the big boy first.
The folks over at Forza’s Turn 10 studios must have had the old phrase “there’s something for everyone” in mind when they were constructing the vehicle list of Forza Motorsport 7. I’ve had the game for a few weeks now and I’ve barely scratched the surface of the massive vehicle collection that the game offers. Of course not every set of wheels is just given to you; not only do you have to continuously keep purchasing new vehicles, but some can only be obtained in specific ways like completing special races, getting it from the Auction House (which hasn’t even been added yet) or the randomized Speciality Dealer. Since Turn 10 has made it rather difficult to earn Credits (even for the VIP players), gaining enough money to buy all the cars in the game is going to take even the most tenacious of players quite a while.
While I love having so many rides to choose from, I’d be lying if I said it wasn’t a bit intimidating. With there being such a huge variety, you’re bound to find a few vehicles that you can either relate to or just love to drive (if not both. But that’s the problem—there will always only be a few vehicles that you actually care for. Saying that your racing game has over 700 vehicles definitely looks good in marketing materials, but not only are most players only going to buy a select few of those wheels, there’s definitely only going to be a handful that they actually drive regularly. I’ve been experimenting with different vehicles looking for the ones that I consider to be my favorites, and I’ve definitely been finding them, but there’s no way that list is going to consist of dozens upon dozens of different ones.
One true fault I’ve found with Forza’s massive vehicle count is that the list is made up of a lot of questionable entries. You may have noticed that I’ve kept saying “vehicles” instead of simply just “cars”. That was deliberate. It’s because Forza Motorsport 7 has more than just cars: there are various types like trucks, racing semi-trucks, off-roaders, limousines and even cargo vans. Having a variety like this made sense in Horizon 3 due to the open-world Australian environment offering all sorts of different terrain to drive around on. But in the case of Motorsport 7, the only driving you’ll be doing is on circular asphalt tracks. As an example, it certainly feels very strange to be taking control of an ATV on a circuit like Daytona. I appreciate Turn 10’s ambition for wanting to pile as many vehicles as possible into the game to satisfy the most diehard car collectors, but the reality is that some of these vehicle choices make it seem like they were thrown in just for the sake of hitting that roster count of 700+.
GRAN TURISMO SPORT’S EYE FOR DETAIL
Now for the controversial GT Sport.
The reason why I said “controversial” is because Polyphony Digital has made some very odd choices for the newest Gran Turismo. Many players are not happy with the decision to make the game almost entirely online-only, in addition to dialing back the single-player content in favor of targeting the eSports crowd (hence the reason why it’s called GT Sport and not Gran Turismo 7). Another knock against the game is that its car count of 162 is noticeably tiny compared to that of the aforementioned gargantuan Forza Motorsport 7, but it’s even smaller than Slightly Mad Studio’s Project CARS 2 which features 180 racers.
While GT Sport may have the smallest car roster of this year’s major simulators, that’s not necessarily a bad thing depending on how you look at it. I asked this question in the first paragraph: which is better—quality or quantity? The answer is going to be different depending on who you are, but it’s worth exploring anyway.
I recently watched an in-depth visual comparison between GT Sport and Forza Motorsport 7 which was created by the talented folks over at Digital Foundry. With the main purpose of the video being to compare the visual fidelity between the two titles, a lot of time was spent taking a look at how Turn 10 and Polyphony modeled the vehicles in their games. Despite that Forza now has the benefit of being a franchise that’s also on PC, there’s still the matter of trying to model over 700 cars. As a result, Polyphony were the ones who were able to put more time and effort into the finer details of the vehicle models since they had a much smaller workload. While Turn 10 was still able to do a pretty great job despite the massive amount of vehicles, GT Sport’s designers over at Polyphony were really able to take their time to craft each of the game’s 162 cars, with the result being nothing short of gorgeous.
So with all this having been said, which of the two rosters are truly better?
THE BOTTOM LINE
The answer to that question was actually given a few lines ago: “The answer is going to be different depending on who you are.”
If you love collecting vehicle after vehicle and want to enjoy experimenting with how the different types handle, then Forza Motorsport 7’s massive roster is for you. If you want a more finely-tuned driving experience, then GT Sport’s more petite but detail-heavy collection will be the better fit.
I must admit that I’ve only played Forza Motorsport 7 so far, so I don’t actually have any personal experience with GT Sport’s gameplay style. However, I’ve been watching/reading quite a few reviews and gameplay experiences, and it seems like GT Sport is as well-oiled as ever. Minus the aforementioned gripes that many are having with Polyphony’s odd design choices, that is. Ultimately, I think Forza Motorsport 7’s massive vehicle count is large just for the sake of being large. While each vehicle type does actually feel surprisingly different, I can’t help but shake my head a little at the fact that something like an ATV and dune buggy made it in when there’s no possible way to make them truly feel right by racing around on circuit tracks. At least GT Sport has actual off-road tracks, despite not having explicitly off-road vehicles aside from some rally cars. But that’s just my viewpoint. How do you feel about the vehicle rosters of each title?