Sea of Thieves is a game that has massively divided opinion among gamers. Most of us as Enthusiast Towers are fans of the game, but we’re not oblivious to the faults and shortcomings of the game. The biggest complaint about the game is the lack of content. The team at Rare are clearly aware of this and are working hard to add new adventures to the game. The first of these new major updates arrived earlier this week and is called The Hungering Deep.
To start the new campaign, you have to go to Shark Bait Cove and talk to Merrick, a rather unfortunate pirate who has lost both his legs, an arm, and an eye. As well as giving you a ‘Speaking Trumpet’ (basically a crude megaphone that allows you to talk to people on other boats) he encourages you to go further inland and find his journal. Once you find the journal, it will send you on a quest that spans the map as you follow clues to find out what happened to Merrick. I won’t go into specifics, as I’ll leave that for you find and enjoy for yourself, but you will end up going back to Merrick who will give you a drum that will enable you to lure out your ultimate foe.
One of the interesting things about The Hungering Deep is that it forces crews to work together. To lure out the beast, you need five players to be drumming along to a specific song. This means that you’ll need at least three sloops or two galleons to undertake the mission. This is a smart move by Rare as most of my previous interactions with other vessels in the game have been fairly negative and often downright hostile.
The first players that we came across were in a couple of people in a sloop. We met them while approaching Merrick to start our adventure. These guys were friendly, and we were soon messing around with them, shooting ourselves out of our cannons to get to each other’s ships. Things were going swimmingly until another galleon showed up and rammed straight into our vessel. A couple of the pirates from the new galleon boarded our ship and continued to wipe us all out. After being killed within seconds of respawning we decided to just scuttle the ship and get some distance between our aggressors and us.
We proceeded with the adventure, finding the journals and unlocking the drum on our own. Upon our return to Merrick to collect the drum we found another galleon waiting there, and we agreed to team up and take on the final challenge. As you will probably realise by now, the ultimate foe in The Hungering Deep is a giant shark, or Megalodon. If you found the sharks that were already in the game to be scary, I’m looking at you Andrew G, then prepare to get completely freaked out by this bad boy. Your foe is huge.
When we first see this monster, he starts to circle around the boats. He’s close enough to the surface that you can start peppering him with cannonballs and deal him some damage. After a while, though, he will stop circling and come straight for one of your vessels. This is an ideal moment to get some easy hits on him, but you then need to be prepared to dash below deck and repair your ship from where he hits you. You will need all hands on deck here with some people bailing out water and the others fixing holes.
After a few rounds of this, and some accurate shooting, we finally managed to defeat the monster. Before we had a chance for a victory lap, though, our “colleagues” in the other galleon decided to open fire on us and sink our ship while we were trying to repair the damage from the last shark attack. And this is the dichotomy of Sea of Thieves. There is so much fun to be had in the game playing with your friends. Unfortunately, a lot of gamers play like complete douchebags and ruin it for others. There was no benefit to the other crew in sinking us. They didn’t earn any extra treasure or stop us getting our rewards, all they did was slow us down a little as we had to sail a little further across the map to tell Merrick that he had been avenged. I don’t know what the solution is, but it won’t stop me coming back to the game, but it will probably only be when the next update comes.